A short recap from last time, I finished my tree. It’s theoretically done, but I also wanted to export it into Unity, which means I needed to export it into a FBX file. After doing a bit of research, I figured out how to import the FBX file into unity. But aside from that I also wanted a bit of landscape around it with some mountains and such, so I started off with creating it.
For the texture on the ground, I put together two pictures I found on google which was these two.
I wanted my environment to have this dead look, but with a tiny tint of life blooming up from the ground. I took the inspiration from different stranded dead trees in random desert pictures I found on google.
After scattering the trees I made around in the environment I made in Unity, I also wanted the light to be fitting with my environment. I moved the sun quite a bit further away and ended up with another scenario.
Now that this assignment is complete, it’s time to move over to the animation assignment.
Until next time.