After some talk with the group, we all decided the environment should have some garbage laying around. Since it’s going to be a shady and urban New Yorker street. Hans modeled a trash can and a high poly newspaper. So I figured I should make something similar but not entirely the same. So I decided to make a fully rig-able dumpster container, some shredded paper laying on the ground, the textured banana peel and Edvard wanted me to make a second version of the pizza which was rather more flat.
One problem I encountered while modeling this was to not incremental save the project 100.000 times, because when Windows decides it’s a good time to update I will definitely loose my project. So I ended up having to make the dumpster container all over again twice.
So I started off modeling the dumpster container and it looked something like this.
I tried modeling it from reference off this picture
I really really liked the aesthetic of the signs, color and the rustic material all around it, so I decided to try to make something similar to my reference.
Applied substance painter texture onto the model itself and it looks much more like the reference picture.
I also wanted to make some flat planes on the ground of random garbage, like everything from newspaper pages and a Doritos bag. It was a fairly easy model, so I spent a bit more time on the texture itself.