So I made 4 procedural animated particle effects linked to a 3D model, for our VFX assignment.
The first 3 I managed to make them fit to a hobo-barrel. The particles were:
Ember, Fire and Smoke.
I started off modeling a barrel, and textured it in Substance Painter with a very rustic metal material.
Then I made the 3 particles which is randomly generated with intervals of movement, speed, direction and rotation,
All together it looks something like this.
As for the 4th particle effect, I decided to make some fog coming out of a manhole cover.
Together with the steamy fog coming up from it, it looks fairly real.
Considering that our scene will use a rather dim light, I think it will work just perfectly.