Procedural Animation – Week 7 – VFX with Models

So I made 4 procedural animated particle effects linked to a 3D model, for our VFX assignment.

The first 3 I managed to make them fit to a hobo-barrel. The particles were:

Ember, Fire and Smoke.

I started off modeling a barrel, and textured it in Substance Painter with a very rustic metal material.

Then I made the 3 particles which is randomly generated with intervals of movement, speed, direction and rotation,

Hobobarrel-particle-2

All together it looks something like this.

Hobobarrel-particle-1

 

As for the 4th particle effect, I decided to make some fog coming out of a manhole cover.

 

Sewer.PNG

Together with the steamy fog coming up from it, it looks fairly real.

Manhole-cover-steam.gif

Considering that our scene will use a rather dim light, I think it will work just perfectly.

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