Design for Motion – Week 3

I finished the breakdown sheet and decided to start recording. I wanted to capture firefights and camping in bushes right in front of airdrops. Because this is an essential thing about the game. I decided to also capture 4 different weapons to showcase what the game has to offer.

How I thought it would start off was from the plane drop, and it ends up with a very slow paced running. This is perfect because it captures every aspect of the game from beginning to end. The running symbolizes running from the blue zone which is what restricts players from staying at 1 place in the whole map for the entirety of the game.

 

This is how production currently looks like so far:

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