Animation 3 – The take on facial animation

I know I am very VERY late on this assignment and I apologize for this. I will have it completed either way. I have planned out a very specific reference I will be using.

Seeing how I always admire how people use their hands to describe something they are talking about, I wanted to do a parody on Jerry Seinfeld due to exactly this. Considering he uses his hands in a million different ways while he is talking, I had a go myself and the result was shockingly similar. I also found out Jerry had a skit about old people, and I decided to do a little twist on his skit to make it fit my recent animation about the old man smashing a button with his cane.

My parody on this skit

For this animation I will need to 3D model a simple TV and a Microphone. Considering I am very much out of time, I will rush through it on saturday and have most assets done by monday morning!

 

Animation 3 – OLD MAN IS DONE

So I have finally reached the stage where the animation is done. After the blocking stage was finished, I polished the animation a bit due to some shoulder and elbow movement which was not very natural. Cleaning up the small bits, I also finished the facial expressions. The end result ended up looking smooth and clean.

Perspectives

Rotation

Front

Side

 

What a journey. From shooting references up, blocking out the important poses, polishing the blocking stage and finishing up with some facial expressions. Considering I had to shoot 3 different references I combined them all to be the entire sequence of movement.

This was the final reference I ended up following through out this project.

Animation 3 – OLD MAN Blocking 1

Before I started animating, I needed a cane to work with the animation and the rig. So I quickly 3D modeled a cane. I was afraid it would not animate properly so I made a rig Christina showed me back in the beginning of this course

Cane.PNG

The Cane

Cane 2.PNG

The Rig

20170321_221323.jpg

I also put up a marker on the screen to track where the cane was placed during animating so it would stay in one place. I used 3 screens to do this: Screen #1 had the reference videos, Screen #2 had Maya window with the animation itself, and Screen #3 had a teared off camera from Maya looking over the cane.

 

The Animation itself

As for the animation itself, I started following the frame counter on the reference videos. I blocked out the most important poses to fit in the animation itself. Although I overdid myself, and I made the blocking stage much more complicated than I was supposed to start with. Because a blocking stage should increase in detail over every WIP. But I just went head on and made the first wip really detailed.

This is the first WIP of my animation.

Animation 3 – OLD MAN

Today we did the reference recordings of us mimicking how we would see the animation play out. My vision for how I wanted my animation to play out was based on how old people walk and interact with things. I was scared of over-complicating things when I explained how I wanted it to play out, because I would need to do the following things: 3D model a walking cane, rig it so I could animate it with parent control, Old man walk cycles.

I took it as a challenge and recorded the references:

All though I was not entirely happy with how I hit the table, I did some additional recordings:

I also wanted the last hit to give the old man a crick in the spine so I did one more recording:

Now that I have all the references done, I will start making the first blocking stage of the animation.

 

*LAST UPDATED 27.03.2017 FOR VIDEOS*

Animation 2 – The end product

The final animation ended up looking really good. I am quite proud of this animation. I have prior experience with animating walk cycles, but I have never finished them entirely like this. The learning curve has extended and I am looking to do more animations like this in the future.

Combining all the 3 animations together was a piece of work, but the end result looks really good so I won’t complain. I saved one of the 3 animations as a new file and imported the other saves into the new file I made. I then copied the animations from the rigs of the other saves into the new file and polished and tweaked it one last time.

I expected to run into a lot of problems doing this because I have said prior experience with doing this in other animation software such as Source Filmmaker. Although Source Filmmaker is really buggy and there is a lot of know bugs. So animating in a professional program felt like a pleasure.

The final animation:Turntable2.gif

 

Animation 3 – The final product

After animating for a few days, I managed to finish the animation quite well. Getting some feedback from Anna-Camilla and some online friends I followed up a tip that the animation was a bit static. After sorting out some issues, the animation was done.

I played around with some camera perspectives, because I have always been really fond of first person perspective, so I animated a camera to make it look like the viewer is spinning the gun.

This is the final product:

Spin-perspective-1.gif

Spin-perspective-2.gif

Spin-perspective-3.gif

Spin-perspective-4.gif

Animation 3 – The gunspin

So for this course we had to animate hand movement and interact with an object.

Being a fan of the video game Metal Gear Solid, I am extremely fascinated by gunspinning. A character called Revolver Ocelot shows off his skills with revolvers by spinning them on his fingers. This is a western trait cowboys usually master. So gathering up my refereces I have a lot of them everything from real life to videogames:

 

There are a lot of tips and tricks on how to spin guns on youtube which I also used for reference

 

 

Now for my real life reference, I just have to point out that I am not good at spinning guns compared to my other references, but I did this to look at the hand movement and not the actual gun spin.

 

 

Now that all of the references are completed, all I need is a gun model.

I started off by drawing a silhouette of a gun in illustrator by using the pen tool. The line of the pen tool is in vector and will be used to create a surface in maya.

GUN.jpg

After exporting it and creating the surface, I did some clean up and ended up with a pretty clear and simple gun.

af6f069b0eac7987517595d4115a2deb.png

And that’s it for now!

Animation 2 – The run

Everything looks fairly good now. I finished the running animation without any issues compared to the jump. Everything went smooth and ended up looking fairly good as well.

This is everything I have so far:

Walk.gif

The walk

Run.gif

The run

Korra-flip

The jump