After around 10 hours of work I managed to finally finish the Arcade Machine model with UV maps and everything.
I did not export it into an FBX file and import it into any game engine, but I am currently keeping that as a future goal.
So this will be the last update for now on the Arcade Machine.
Until next time.
I started working on the UV map for the arcade machine’s screen.
I found an image on google I photoshoped and bent it into the form of the actual screen.
I am very happy with how the actual screen turned out, all though I do wish to add some glass materials over the actual UV.
Next up will be tweaking the texture and trying to get it to fit in with a Team Fortress environment.
Hello, this is a follow-up from my latest blog post. Today I will be texturing the Arcade Machine I recently modeled. After going through the Digital Tutors tutorial.
I started off with trying to make the UV Map for the entire cabinet.
And as a result the arcade machine ended up like this
Next time I will focus on completing the screen.
So I wanted to get a bit more training in 3D modeling, so I decided to make an Arcade Machine following Digital Tutors’ tutorial on how to make an Arcade Machine.
Using their format with drawing shapes I started off with the side of the cabinet.
I continued following the tutorial by merging the two pieces together into one object.
After sorting out where I wanted my screen to be, I cut out the middle piece from the object and shaped it into a round screen.
Now that the base model was complete, I started using my creativity to make my own buttons, joystick and coin slot. Derailing a bit away from the Tutorial on Digital Tutors, this is what I ended up with.
Now it’s time for texturing. I’ll cover this in my next blog post!
Until next time!