Rigging 2 – Final product

The time has finally come and the render is done! I really like how it turned out. Not exactly how it played out in my mind but that’s not necessarily bad. It still turned out genuine. I have really enjoyed this course and I have learned a lot. I will try to keep this blog updated for the future with other modeling project as well as outside school!

This is the final render with a touch of Photoshop.

Very Final Poster Photoshop 2 Final.png

This is the render without photoshop

Final Texture Render.png

I did not want to use a finished stock model of a pine tree because I feel like that is cheating. Instead I tried my best to make the trees myself. Not the best, but it works.

Here’s 3 more renders with different perspectives

Yo1.jpg

Yo2.jpg

Yo3.jpg

Here’s a blocking stage of how the model was made over time:

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Rigging 2 (Labs 6)

UVs is where I am now. I took some photoshop brushes and combined it with color to get a nice texture to use for my structure. I wanted my scene to look genuine and not like I have only ripped images off google. I used a lot of textures I created myself:

Rooftiles texture

Tiles.jpg

Rocky texture

Rock texture.png

Wooden texture

Wood texture.jpg

And then there’s UV maps with more details on them

Window UV

Window uv.jpg

Flag UV

flag UV.jpg

Foundation UV

Foundation.jpg

These are some of the UV maps I’ve made so far, looking to make more but I don’t want to overdo it as well. Have to be realistic and gotta look at how much time I have left.

Rigging 2 (Labs 5)

So I’ve started to get around UV mapping now. Using photoshop and a program called UV layout. I still have a lot to learn, but I wanted to test render my scene with some basic uvmaps, I was kind of happy with the result I must say!

Beam test2.jpg

Beam test.jpg

I was really satisfied with the glow on the beam shooting through the rooftop. The glow gives it a good touch of not looking like it’s a liquid form. Because that was a concern I had. I didn’t want the beam to look like water shooting through or down into the rooftop.

But this was certanly a step to the right direction.

Rigging 2 (Labs 4)

So right now I have finished the house. The beam and the top is finished and I am quite satisfied.

WIP 5.PNG

 

I had a bit focus on making the bricks crooked and skewed. This is because the structure is being affected by the vibrations of the explosion on the top.

WIP 5 4 2.PNG     WIP 5 4.PNG

Just to add a touch of detail, I used my reference drawing and added flying bricks away from the blast point like in my drawings.

WIP 5 2.PNG

 

Next up I will focus on adding props and environment props all round the area. Like pine trees and environmental props fitting the theme and era of the time the structure is set in.

WIP 5 5.PNG

 

Rigging 2 (Labs 3)

So I have progressed a bit further this weekend. Looking over my references, I wanted to make the roof tiles sort of ceramic. Once I get to UV Mapping, I have an idea to make some individual tiles cracked and different from each other.

WIP 4 3.PNG

I have also added wooden support structures around the house. The house now looks much more similar to my reference boards and drawings. I am still not entirely satisfied with how it looks, but I can’t add too much details due to the massive lag I experience when working with all these models. A nice touch I also added was bricks around the chimney.

WIP 4 2.PNG

 

So this is currently where I stand. Next I will be focusing on finishing the house itself and the top. If I get the time, I can also try to make the beam shoot up from the top.

Rigging 2 (Lab 2)

So my progress has been really fast lately. Picking up everything from a new program is not easy, but with a lot of guidance from our efficient teacher and smart friends, learning Maya has not been a problem so far.

All though I have encountered some problems. The first problem I had was the top of the cylinder.

castle-progress-wip

I have no idea what happened, but it somehow split in two parts which really caused a lot of problems for me. Due to this I thought that I might as well start all over again with the top of the structure. I deleted the “Destroyed” part and made a new one.

I used the old one as proof of concept, and I tried to recreate the top shape as closely as possible to the drawing I made of the structure before it blew up.

top

Still have a lot of details to add, but I will also edit the tower top later to look like it’s been blown up like I recently tried. However I will use a different method than what I did this time.

Without further a due, here’s the current WIP of my structure.

Front:

wip-3

Back (without light):

wip-3-3

And just to be fancy here is the current model with wireframes:

Brickhell.PNG

Now that is A LOT of bricks. I am not looking forward to UV mapping 😦

Rigging 2 (Labs)

So today we made a 3D model of our concept.

I finally got around to try Maya, due to the fact that I have been struggling with 3DSMax in the past, super easy program and I picked up the basics fast because it’s pretty similar to 3DSMax. I used my orthographic view as a background image to model the actual structure. The teacher requested us to keep the detail to a minimum, so I did not progress further than this.

progress

Screenshot from Maya while making the model.

 

 

After I was done with the 3D modeling we were going to apply the textures on our model through photoshop. Having years of experience with Photoshop, this was not as much as a challenge to me compared to starting in a new program such as Maya. I used the filters in photoshop to apply the textures I wanted and color corrected them to the right color I needed. As a final touch, I made cracks on the top and I painted the blue beam shooting up from the top like in the sketches.

tower-with-texture

Photoshopped textures on the 3D model.

Rigging 2 (Part 3) finishing concept art

Update from the last post I made about the concept art for the assignment, I have made a more detailed silhouette and an orthographic view of the house. Additional edits have been made to the house. I really wanted to give the structure some damage from some explainable origin. My final thought was the timemachine itself. Every time the machine starts it emits a giant blue beam up from the roof. The scientist inside the structure did not calculate for the beam to completely blow off the top of the roof. So the building is damaged from the energy of the timemachine’s beam.

sheet-2-house-sketch-exploration

Detailed silhouettes.

 

sheet-3-house-model

Orthographic view.

Rigging 2 (Part 2)

So this week we have followed up on the 7 moodboards from last week we currently made (I’ll get into detail about this below due to being absent last week), and headed on over to the silhouettes of the type of house we want to make! We had to make an orthographic drawing of the house we are going to make. I did unfortunately not manage to finish my orthographic drawing, but I will include that in a new blog post tomorrow.

 

The following boards were created to have structure over where I stand when it comes to what I want to create. I explore the mood and atmosphere of where I want the house to be and how I want it to be. The current idea of my house I have is a structure which is currently in a peaceful atmosphere, but has a rough history of hostility.

Board 01. Architectural Influence

For the architectural influences, I chose the stone and wood combination from the medieval architecture between the 5th and 15th century. Both small and big houses, even towers. These structures were built in two steps, step one where the lower foundation is built and step two where they expand the size of the next floor on top of the ground foundation. The houses are usually made of either a solid stone foundation with top floor entirely made out of wood, or where the entire house is built out of stone with wooden supports around it. The most common architectural choice was stone foundation with top floor made out of wood. This was because stone was stronger and was considered a higher valuable resource than wood back in the 15th century. Their thought process based on the fact that as long as the foundation is strong and solid, everything on top of the house will be stable.

board-01-architectural-influence

 

 

Board 02. Mood

I wanted to go for a peaceful mood. All though the 15th century was filled with wars and slaughter, most of the civilians were peaceful. It’s important to know that it really depends on how you see the world. Some people will only focus on everything that’s bad. Others will see the beauty of the nature and atmosphere around them. This is more of a personal choice, but I really like mountains and forests. Hearing the animals living around you, it gives me peace. Personally there’s nothing more peaceful than nature at its best. Most of the medieval civilizations lived near mountains and forests, which from where I can see people living a peaceful life.

board-02-mood

 

 

Board 03. Atmosphere

I would consider the atmosphere to be cold but pretty. Even though I described the mood as peaceful, I don’t want to entirely discourage that there was a cold atmosphere between the 5th and the 15th century. A lot of kings, rulers, religion, people seeking power and greed. The atmosphere was pretty tough, but that doesn’t make it bad. There’s two things that make this atmosphere cold: greedy ruler with their wars against others, and the chilly cold from the mountains they lived close by. That’s where the beauty is if you ask me. The nature itself.

board-03-atmosphere

 

 

Board 04. 2D Design Style

My style has a big influence of cartoonish textures. A smooth and simple texture.

board-04-2d-design-style

 

 

Board 05. Props

As for the props, I chose the what I found interesting and cool. Of course there is never enough props and I could probably continue filling out a gigantic board with too many props. But as for this board I chose some standard medieval props to fill the atmosphere of a medieval setting.

board-05-props

 

 

Board 06. 3D Render Style

A lot of influence from my two favourite games Team Fortress 2 and Overwatch will be taken. They are based on the style of a cartoonish texture just like I described in the board 4.

board-06-3d-render-style

 

 

Board 07. Environment and Nature

The environment is based on a peaceful forest and mountain setting. The nature is green with a chilly tint to it.

board-07-environment-and-nature

 

Silhouettes of Medieval structures

I drew some shapes based on my 7 boards made above. I wanted to create my own house using the structural concept on how they built their houses. Using a strong foundation, I wanted to expand higher, and I want to combine some of my ideas below. I really wanted to include battle-damage to the house to remind the viewer that even though this house is currently in a state of peaceful environment, I don’t want to discourage that the house has been through a rough hostile past.

house-silhouette

 

Rigging 2

Sorry for being absence from this course this first week.

Unrelated to the actual course but still relevant to why I am not working with the project at the moment. I am currently stuck in my hometown, 1 hour outside Oslo trying to get back to Kristiansand. Norway is in the middle of a train strike crisis. Almost all of the trains across the country has stopped and refuse to continue any time soon. Only way for me to get in to Oslo is by train. Currently I have been stuck in my hometown for about 5 days now, but I am trying to follow everything that happens at school and in the labs.

After watching the livestreams, I wanted to design something old and woody. Was originally thinking about a barn or farm structures, but because of the what has already been decided, I picked the Medieval architecture from the list because that is quite close to what I originally wanted to make.

Trying to decide what I want to make within the medieval architecture. Currently playing Skyrim on Xbox for inspiration, because that game is filled with architecture and structures from the 15th century.