Animation 2 – The end product

The final animation ended up looking really good. I am quite proud of this animation. I have prior experience with animating walk cycles, but I have never finished them entirely like this. The learning curve has extended and I am looking to do more animations like this in the future.

Combining all the 3 animations together was a piece of work, but the end result looks really good so I won’t complain. I saved one of the 3 animations as a new file and imported the other saves into the new file I made. I then copied the animations from the rigs of the other saves into the new file and polished and tweaked it one last time.

I expected to run into a lot of problems doing this because I have said prior experience with doing this in other animation software such as Source Filmmaker. Although Source Filmmaker is really buggy and there is a lot of know bugs. So animating in a professional program felt like a pleasure.

The final animation:Turntable2.gif

 

Animation 2, Getting started

My first point of reference started of course with Johnny Bravo’s animation. I found a clip from Cartoon Network where he is walking down the street where you get a perfect side view of his walk cycle.

yeah_o_523452.gif

With some editing and cutting I managed to get a looking cycle of only the walk.

Original Reference.gif

This was a good point to start. Only thing is that cartoons made in the 90’s did not have a gigantic budget. So his walk cycle only consisted of 6 frames, so the challenge here was how could I make a 3D animation look polished and good and still keep the cartoonish feel to it. My first attempt at the animation turned out really stiff and choppy. So I figured I needed more frames to support the actual animation itself. I thought about doubling the frames from 6 to 12, which still was not enough. At 25 frames it started to look good, now the challenge was to try and get that cartoonish feel back.

Rigging 2 – Story

Now that the project is finished, I also made a little story with shitty images drawn. This is the actual backstory of the structure for the people that didn’t hear about it.

I originally thought up the story to begin with, I liked the idea of having a complicated time era and manipulating the time space continuum to escape this era. However every story needs a conflict as well. So I wanted this to have a tint of sad love story with it.

The images drawn is not really the best, they are just there to help the viewer get a clearer image of how the story goes, but I am really satisfied with how the story turned out as well.

Getting started

20151002_154500My name is Martin André Flagstad, I am a student at Noroff University, and I am studying Animation and 3D Modeling.

This is a temporary blog made for the 3D modeling and animation course. My plan for the future is to use my domain http://www.MottonBunchie.com as my main blog. But as for now, this is where I post my projects.

If you have any questions, I’ll be happy to answer them.